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Combat Ju-Jutsu International Federation



















Approve CJJIF President N. Vasiliev 06.12.2017

Combat Ju-Jutsu competition rules in category "Close Contact"


Article 1. Tournament Character.

1. The tournament can be:
" personal,
" team,
" personal-team.
2. The character of a tournament is determined by tournament Regulations in every separate case.
3. In a personal tournament only participants' personal results and ranks in their respective weight categories are to be determined.
4. In a team tournament the teams are to contest each other which results in teams' ranking.
5. In a personal-team tournament the personal ranks of participants are determined, while team's rank is determined depending on personal results of their participants according to tournament Regulations.

Article 2. Systems and methods of tournament holding.

1. During a tournament participants contest in one group (a system without sub-groups) or, by way of seeding, are allocated to several sub-groups (a system with subgroups). The latter must include definition of the way best sportsmen to move into the next stage of tournament, the worse to abandon. Tournaments are divided into preliminary part and the final.
2. Tournament can be held by one of the following methods:
" Olympic system (till first defeat);
" Round system (all participants meet each other);
" Out after two defeats.
" Round systems with division to subgroups. Should a large number of sportsmen in a certain weight take part in a tournament, it is permitted to divide participants into two subgroups with precondition that strong sportsmen be seeded in different subgroups. In this case semifinal and final are to be held to determine the personal ranks of the participants. From each subgroup two sportsmen taking first and second places are to come out - participant taking first place in first subgroup is to contest with the participant taking second place in the second subgroup. The winners of semifinals are to meet in final to contest for 1st and 2nd places, the semifinal losers are to contest for the 3rd place. In a preliminary stage of the tournament participants are to contest each other by round method, and in final part - by Olympic system. In case when participants from one subgroup come out to the final their previous combat result is to be taken into account. Participants who do not reach final or semifinal stop competing.
3. The order of combats between participants (teams) is to be determined by seeding, chosen system and method of tournament holding.
4. System and method of holding preliminary and final parts of a tournament are chosen during a seeding (if not determined by tournament Regulations).


Article 3. Age groups of participants.

Tournament participants are divided into the following age groups:

Group Age

Children's 8-11 years
Youth's 12-15 years
Juniors 16-17 years
Adults 18 years and older

Article 4. Participants are divided into the following weight categories:

Children's 8-9 years
Children's 10-11 years
Youth's 12-13 years
Youth's/ girls 14-15 years
25 kg 30 kg
40 kg
50 kg / 42 kg
30 kg 35 kg 45 kg 55 kg / 47 kg
35 kg 40 kg 50 kg 60 kg / 53 kg
40 kg 45 kg 55 kg 65 kg / 58 kg
45 kg 50 kg 60 kg 70 kg / 64 kg
Over 45 kg 55 kg 65 kg 75 kg / 70 kg
  Over 55 kg Over 65 kg Over 75 kg / 70 kg


Juniors/ girls 16-17 years
Adults mens

55 kg / 47 kg
50 kg 57 kg
60 kg / 53 kg 56 kg 63 kg
65 kg / 59 kg 62 kg 70 kg
70 kg / 65 kg 68 kg 77 kg

75 kg / 71 kg
74 kg 85 kg
80 kg / 77 kg 80 kg 92 kg
Over 80 kg / 77 kg Over 80 kg Over 92 kg

Article 5. Participants Admission.

1. Terms of participants' admission, their sports characteristics, qualification and age, as well as the list of documents to be applied to the credentials committee are envisaged by tournament regulations.
2. Application from organization to send its members for tournament is to be written on a preset form obligatory with certified stamps and signatures of organization head, coach and doctor, witnessing participants' correspondent readiness level.
3. Deadline for filing application forms is determined by tournament Regulations. The final application for participation is to be filed by representative of a team with the credentials committee before start of weighting.
Participants' admission is carried out by credentials committee consisting of representative of organizing party, chief referee or his deputy, chief secretary and committee members, who check participants' applications and documents for compliance with the requirements of tournament Regulations. Responsibility for participants' admission in disputable situations is laid upon representative of organizing party. Organizers of the event, as well as employees of the organization that holds in the region(country) competition does not bear any legal or medical liability for injuries or accidents that may happen during the competition, but obliged to ensure the presence of teams of medical staff in the competition. All competitors must be insured against accidents and injuries.



The fight is conducted on tatami size not less than 6x6m. Before the fight the fighters stand in a standing position in the center at a distance of 1 m from each other. All teams are similar to full contact fights (full contact). The begins with a mutual capture for the lapel and sleeve of the jacket (gi), after the stopping of the fight, the fighters begin again with a grip in the rack. The duration of the fight is 2 minutes. When a tie result is assigned, the additional time to the first active action is not more than 3 minutes.

Article 6. Authorized and prohibited actions.

It is allowed to perform:
" any permitted throws;
" in the standing position, kicks and knees kick into the body and along the hips in the grip;
" in the position of lying down, knee and elbow blows into the body and along the limbs;
" painful techniques on the hands (shoulders, elbow joints) and on the legs (Achilles tendon, knee and hip joint);
" suffocating tricks with the help of a kimono and forearm;
" Imitation of finishing in the position of lying - with the fixation of the head or the opponent's spine on the carpet, without contact or on the carpet next to the head or spine - no less than 3 amplitude impacts with the transfer of body weight.

Forbidden motions and actions:
" to strike the fingers in the eyes, blows to the throat, spine and groin, into the knee and below the knee area, punches, legs, elbows and knees to the head;
" to deal any strikes without having performed a pre-capture with one hand;
" throw a rival to his head; throw clutching the head with both hands (without clutching a hand or uniform of a participant attacked);
" intentionally hold rival's mouth or nose, impeding breath;
" scratch, bite, pinch;
" twist or bend the neck, backbone of a rival backwards;
" press the head, body and throat of a rival with elbows and knees;
" clutch, press on or set arms and feet against groin and face (between eyebrows and mouth) of a rival;
" clutch fingers, hair, ears;
" perform "leveler" of a knee, bending leg not in the angle of its natural bend;
" perform painful or suffocating motion with a jerk;
" wrap the belt end or jacket tail around any part of a rival's body;
" intentionally creep away of leave the area or to push out a rival;
" blow rival into grain, back, back of the head, parietal area, and joints against the natural bend;
" perform pokes and blows with fingers, palm, edge of a palm, open glove, head into face;
" blow into head with a knee or elbow from "laying combat" position;
" kick from "laying combat" position.
The following actions are also forbidden:
" clutching the edge or cover of the area;
" intentional disordering the uniform, taking off or throwing away any part of outfit, tying belt of bring uniform to order without referee's permission;
" chatting between the participants.

Article 7. Judging and evaluation of results.
The service is serviced by the refereeing team: Chief judge, referee, two side judges, judge timekeeper. The battle begins with the command "Fight", stop by the command "Stop". The winner is declared with a show of hands and the "Victory" team. Fighters climb the referee to the starting position, if in the fight lying there are no active actions or a change of position for more than 5 seconds. When performing painful or suffocating techniques, the time is 30 seconds for them to be performed. Fighters may be penalized with warnings for passive conduct of combat, for the performance of prohibited actions by the rules. Three warnings of one fighter lead to his disqualification.

The victory in the main and additional time is awarded:
" For performing painful or suffocating motion or knockout;
" In case of obvious predominance of one of the participants;
" In case of a withdrawal or disqualification of a participant;
" In case a combat cannot be continued (refusal, nonappearance, withdrawal by doctor or representative);
" contactless Imitation blows to the head or spine, with full control of the enemy on the ground, if the opponent is unable to protect themselves from attack inflicted.
Suffocating motion is counted in case one of the participants while being suffocated gives a signal of surrender or looses consciousness.
Painful motion is counted in case one of the participants while being clutched for arm or leg with painful motion gives a signal of surrender.
Surrender signal is given by double clap with hand or foot to the area or rival's body. Any outcry of participant, clutched with painful or suffocating motion is considered as surrender signal. Referee might stop the combat within youth category if further continuation of a combat might cause injury.
Knockout is counted in case one of the participants is not in condition to keep on combating in 5 seconds as result of a blow, throw or other technical motion.
Re knockdown is counted if one of the participants as a result got hit, throw, or other technical steps again unable to continue the fight for 3 seconds.
A clear advantage - If during the fight one of the participants demonstrated a loss of desire to continue the fight or attack is unilaterally without any response from the opponent's pain 5 seconds, then stops the fight and his opponent is awarded victory mean apparent advantages.
Imitation shocks - If during the fight one of the participants in the fixed position stalls second participant, who as a result of fixation is not able to protect vital organs and change in body position, and produces three times a clear imitation of blows to the head or spine (or next to the mat) hands elbows or knees. This imitation is estimated as the net win, striking in the spine or knees and elbows to the head - produces beats in disqualification of the participant. Imitation is not valued - if the other party is actively fixing legs or hands, torso or limbs beating the participant and the center of gravity breaks the locking member does not impact on the protected party. If the center of gravity attacking party moved to the head of an opponent and provides fixes impact on the opponent, resulting in fixation of feet or hands, the attacker does not lead to active protective action is protected - imitation of collapse measured.
Removal of disqualification or fight the opponent - is three times after warning the participant for prohibited actions or outputs beyond tatami. After one prohibited actions caused injury opponent. Participants may knock an opponent outside the ground orthrows strikes, causing the opponent is punished by a warning output. Beating is not pushing the opponent outside the ground with both hands or out of mutual admiration.

Victory till the first active motion (after additional time only).
At the end of basic time, the time until first active motion is given.
Active motion is:
- amplitude throw on the back, with a separation of two feet on the mat attacked;
- throw stalling with subsequent fixation of the mat on his back (more than 50% of the spinal column) more than 3 seconds;
- non-responding long-lasting attack;
- imitation of blows while fully controlling the rival;
- disqualification of the participant by going beyond the site or that any action prohibited by technical.

Victory by referees' decision.
In case the winner is not determined after main and additional time ran out the referees determine the winner individually by the whole impression of a combat, activity of participants, their physical preparation, quality of attacking and defending motions performed.

Article 8. Equipment athletes.
The wrestlers are dressed in a suit for fighting judogi white or blue. Mandatory protective equipment on the groin. On the legs are allowed to have soft shoes (wrestlers, Czechs) or barefoot.

Article 9. Reprimands and warnings.

1. Depending on the level of violation referee sequentially issues to the fault part: first reprimand (oral), first warning, second warning and disqualification.
2. Referee has a right to issue "oral reprimand" to participant for actions, which might lead to breach of the rules.
3. Oral reprimand is not fixed and does not impact the outcome of a combat.
4. Warning is issued to participant for considerable breach of the rules or for repeated violation after getting "oral reprimand".
5. The breaches of the Rules, which deserve reprimand, or which might result in withdrawal of a participant from combat or tournament (art. 28) are:
" being late at the area;
" all types of evasions of fight (according to these Rules) and other forbidden actions(art. 31);
" breach of discipline;
" chatting at the area;
" tips, accompanied by unethical behavior of representative, coach or other participants of the team, situated near the area, break of art. 9, par. 5, 6.
6. For non-readiness or being late for a combat for over than 30 sec. after the first summon a participant gets reprimand, for over 1 min. late - warning.
7. In case participant, clutched with painful, suffocating or withholding motion creeps outside the area's limits, he is immediately punished for intentional exit outside of the area's limits with first, second warning or withdrawal from a combat.

Article 10. Announcement of a combat result.

1. Announcement of a combat result winning by knockout, painful, suffocating motions or in terms of obvious predominance is: In this combat the winner is fighter with red (white or dark blue) belt (last name and winner's team).
2. In case of withdrawal, disqualification, refusal or nonappearance of a rival the outcome of the combat is announced as follows: In this combat preterm winner is fighter with red (white or dark blue) belt (last name and winner's team).
3. In case of winning by referees' decision: In this combat the winner by referees' decision is fighter with red (white or dark blue) belt (Last name and winner's team).

Article 11. Protests.

1. Protest can be registered in a written form in connection with rude violation of Rules or existence of unordinary situation.
2. Procedure of protest registering:
" the protest is registered with chief referee by representative (coach, captain) of a team;
" protest in one of the official languages includes the reason of the protest and compulsory pointed out article and paragraph of the Rules considered to have been violated;
" the protest against result of a combat is to be registered before the end of a round within a certain weight category;
" protest against unordinary situation (break of Regulations, order of weighting and seeding of participants, making-out pairs, misinformation from officials, etc.) is registered immediately after the situation appearance to give referee panel time to on-the-fly take a decision with minimal damage to the course and outcome of the tournament;
" register of a protest is accompanied with paying out a certain cash, amount of which is determined by tournament Regulations.
3. Consideration of a protest:
" in case of protest acceptance it is considered by chief referee with involvement of referees and persons who allegedly broke the Rules as well as interested parties (without the right to discuss the protest);
" decision on the protests should be taken on the day of their registration: in personal tournament - before start of the next round combats; in team tournament - before start of the next combat;
" for other reasons - in terms, allowing to correct mistakes with minimal damage to the course of tournament;
" in case chief referee finds it necessary the reviewing of video record is possible;
" chief referee takes final decision and in a written form informs all the interested parties;
4. in case of protest's allowing the cash sum paid is returned.

Article 12. Tournament ritual.

1. Area and side referees should line up on the edge of the tournament area and perform a general bow before taking their positions. Main referee is situated in the center. Before exiting the area referees get together again and perform a general bow.
2. After announcing estimation, punishment or warning, an announced sportsman is to bow towards referee.
3. In case of a needed waiting for one of the partners (for medical assistance and control) a sportsman left at the area is to sit down on his knees in the center of the area, back to it.
4. After finish of a combat and winner announcement, sportsmen are to bow and left the area back forward.
5. Sportsman is to bow when entering or leaving the area.



Article 13. Area for a combat.

1. Tournament in Combat Ju-Jutsu might be held at a wrestling mat, (tatami) with size of 6x6 meters but not more than 8x8 meters..
2. Tournament venue is to be divided into two zones: tournament zone and safety zone.
3. Tournament zone is separated from safety zone with colored line around the area (usually red) of 1 m width. Colored line around the area is called dangerous zone; it is included to the size of the area for combats.
4. Safety zone behind the area should be no less than 2 m.

Article 14. Implements for tournament.

1. Sound signal (gong) might be of any system, but should be loud enough.
2. Balance for weighting should be accurately adjusted.
3. Stop-watches (or electric stop-watches) should have a device for its turning off and on without deleting the data before end of a combat.
4. For informing participants of a tournament and representatives about the Schedule and course of a tournament an informational board is to be installed. Size, design of a board and its place are to be pre-agreed with the secretariat of tournament.
5. Every combat area should have sufficient amount of red and white (dark blue) belts and gloves.

Article 15. Requirements to tournament venue.

1. The area is to be lighted from above with reflected or scattered lighters with a protective net. Coefficient of a natural light of the venue is to be no less than 1:6.
2. The temperature inside the premises should be +150-+250 . Air ventilation is to provide for triple air exchange per hour.
3. In case of outdoor tournament the temperature is to be +150-+250 . The outdoor area is to be protected from direct sun rays.


Tournament Regulations.

1. Tournament Regulations approved by the organizing party, as well as the Rules, is a basic document-guide for the referees and tournament participants. It should not contradict with these Rules. Otherwise the referee panel is to take these Rules as a guide.
2. Regulations articles are to be accurate and should not contain items which can be differently interpreted.
3. Tournament Regulations include the following parts:
" aims and tasks of the tournament;
" venue and time of the tournament;
" organization responsible for holding the tournament;
" chief referee and chief secretary (by name);
" participants and teams (conditions for admission of teams and participants, their weight categories, age, classification, affiliation with a team and organization);
" order and deadlines for applications filing, the list of documents necessary for the credentials committee;
" the schedule of a tournament with days and time of weighting and combats in each weight category;
" length of combats;
" conditions for participation and estimation (determination of personal and team championship);
" system of results estimation;
" order of personal and team championships awarding;
" conditions of sportsmen and teams reception.
4. Changes and supplements to the tournament Regulations might be made only by the organization which adopted them, but no later than before start of seeding and with compulsory notification of representatives of all participants.

Referees' gestures.

R - referee, S - side referee, M - area manager
# Gesture R S M Description of gestures
1 Presentation of participants Stands face towards referee table and symmetrically to the participants. During presentation of a participant reaches out a hand towards him.
2 "Participants to places" With straight hands with open arm (palm down) shows to the places, assigned for combat start.
3 Bow greeting ("Ray") Points at participants then bends hands in elbows, directs fingers towards each other (palms down, forearms parallel to the floor) and announces "Bow" ("Ray").
4 Stop of halt of a combat ("Yame") Raises hand at the face level, palm forward, fingers vertically up, announces "Stop" ("Yame").
5 Exit from the area Shaking hand horizontally (palm open with big finger up), forearm on the waist level, announces "Exit".
6 Warning Holding the punished participant for his hand and turning to the side referees, raises the forefinger up (forearm vertically on the breast level)
7 Stop the time Covers open arm (fingers up) with the other arm on the breast level.
8 Winner announcement Holds both participants' forearms, raises winner's hand up when announced.
9 Referees decision Raises a hand up towards participant a referee considers the winner.

Note: all gestures are to be showed within 3 seconds. First a performed action is showed, then a correspondent estimate, reprimand or warning.






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